Designing Innovations

Todd Walker's design, innovation and creative strategy ephemera. Read, enjoy, share, discard.

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Some of them have food in their beard. Some of them have never heard of Cannes. Some are women who smoke pipes. This is big tent creativity. It’s big enough for designers, technologists and, yes, storytellers.

Nick Law: The Next Creative Revolution | Creativity Online

Announcing the death of the copywriter/art director partnership model. Amen, brother. 

“most features are built for experts, but most users are intermediates”
“if you’re going to offend anyone, it should be experts and not beginners or intermediates.”
Some words of design wisdom from the NY Times’ Khoi Vinh.

“most features are built for experts, but most users are intermediates”

“if you’re going to offend anyone, it should be experts and not beginners or intermediates.”

Some words of design wisdom from the NY Times’ Khoi Vinh.

The idea of design and the profession of the designer has to be transformed from the notion of a specialist function into a generally valid attitude of resourcefulness and inventiveness which allows projects to be seen not in isolation but in relationship with the need of the individual and the community.

Tate Modern | Past Exhibitions | Albers and Moholy-Nagy: From the Bauhaus to the New World

Moholy-Nagy on “designing is not a profession but an attitude” (via Design at the Edge

Inspiration is for amateurs. The rest of us just show up and get to work and the belief that things will grow out of the activity itself and that you will, through work, bump into other possibilities and kick open other doors that you would never dream up if you were just sitting around looking for a great art idea. And that a belief in that the process, in a sense, is liberating and that you don’t have to reinvent the wheel everyday. attributed to Chuck Close

Innovation Insights from Blizzard

  1. Rely on critics
  2. Use your own products
  3. Make continual improvements
  4. Go back to the drawing board
  5. Design for different kinds of customers
  6. The importance of frequent failures
  7. Move quickly, in pieces
  8. Statistics boulster experience
  9. Demand excellence, or you’ll get mediocrity
  10. Create a new type of product
  11. Offer employees something extra

These are just the latest nostrums without some detail, so I encourage you to go read the article.

UPDATE: Further elaboration by my friend Kip.